Chuck Walbourn [MSFT] replied to docschnipp
10-Nov-09 05:56 PM
LoadLibrary or perhaps DELAYLOAD should work. For COM interfaces, it is
usually easiest to LoadLibrary the create function as part of your init
code, and the rest of it does not have any direct DLL binding.
Direct2D, DirectWrite, and Direct3D 11 are all deployed together. They are
all included in Windows 7 and Windows Server 2008 R2. They are all available
down-level on Windows Vista SP2 and Windows Server 2008 SP2 through KB
971644 (for consumers) or KB 971512 (for corporate networks using WSUS).
KB971644
http://go.microsoft.com/fwlink/?LinkId=160189
KB971512
http://support.microsoft.com/kb/971512
You should look at the DirectX SDK article "Direct3D 11 Deployment for Game
Developers"
http://msdn.microsoft.com/en-us/library/ee416644.aspx
--
--
-Chuck Walbourn
SDE, XNA Developer Connection
This posting is provided "AS IS" with no warranties, and confers no rights.